It will not be used in-game and simply acts to ‘validate’ the model for export. Simply drop a clone of a bitmap that’s already being used into this slot.
#Cheat engine 6.5.1 steam code
A typical example is the Environment map, which is supplied by code and doesn’t need specifying.
#Cheat engine 6.5.1 steam driver
Vehdebug.lpr: Compile 32- and 64-bit DLL's to add support for the VEH debugger interfaceĭbkkernel.sln: for kernelmode functions (settings->extra) You will need to build the no-sig version and either boot with unsigned driver support, or sign the driver yourself Luaclient.lpr: Compile both 32- and 64-bit DLL's for support in scripts Speedhack.lpr: Compile both 32- and 64-bit DLL's for speedhack capability